The Collapse utility lets you combine the stack operations of one or more selected objects into an Editable Mesh or the stack result, and, optionally, perform a Boolean operation on them at the same time.
To collapse the stack of an object into an editable mesh:
Utilities panel, click the Collapse button.
All modifiers are removed from the modifier stack and the object becomes an editable mesh.
To collapse the stack of an object into an editable surface other than mesh:
Utilities panel, click the Collapse button.
All modifiers are removed from the modifier stack and the object becomes an editable surface of the type indicated by the modifier.
To subtract multiple objects from another object:
The Boolean compound object restricts you to combining objects one at a time. With the Collapse utility, you can perform Boolean operations on several objects simultaneously.
Select Main, and then select the objects to be subtracted from it.
The first object you select before collapsing is the one from which the others are subtracted.
Utilities panel, click the Collapse button.
All objects you selected after Main, the first object, are subtracted from Main.

Displays the name of the current selection. If more than one object is selected, "[Number] Objects Selected.” displays.
Specifies the type of object that results from the collapse.
The resultant object will be the same as if you had collapsed its stack. In most cases, this results in a mesh object, as when using the Mesh option. However, if the object has an Edit Patch modifier so that its stack produces a patch, then the result will be a patch object rather than a mesh. Likewise, a shape with Edit Spline modifiers becomes an editable spline. When this option is used, the Collapse To options are unavailable, and all selected objects remain independent objects.
Specifies how the selected objects are combined. These options are available only when you choose the Mesh option.
Performs Boolean operations on the selected objects. During the Boolean calculation, a progress bar appears along with a Cancel button. If any objects in the Boolean operation fail, that object is skipped, but the Collapse proceeds. The result is not a Boolean compound object, but a single editable mesh. The type of Boolean is specified by the following option.