Command entry:Rendering menu
Raytracer Settings (visible only when the Default Scanline renderer is active)
Render Setup dialog
Raytracer panel
Raytracer Global Parameters rollout
Global Ray Antialiaser group
Turn on global ray antialiasing.
Choose Fast Adaptive Antialiaser from the drop-down list.
... button
Command entry:
Material Editor
Raytrace material
Raytracer Controls rollout
Raytraced Reflection and Refraction Antialiaser group (enabled only if antialiasing is globally enabled)
Choose Fast Adaptive Antialiaser from the drop-down list.
... button
Command entry:
Material Editor
Raytrace map
Raytracer Parameters rollout
Raytraced Reflection and Refraction Antialiaser group (enabled only if antialiasing is globally enabled)
Choose Fast Adaptive Antialiaser from the drop-down list.
... button
The Fast Adaptive Antialiaser dialog changes settings for the Raytrace material and maps Fast Adaptive antialiaser. You can use this dialog either globally, from the Raytracer Global Parameters rollout, or locally, from the Raytracer Controls rollout. When you locally change settings for an antialiaser, you don't affect the global settings for that antialiaser.

Blur / Defocus (Distance Blur) group
Blur Offset is similar to blur offset for Bitmaps, while defocus is based on distance.
Affects the sharpness or blurriness of the reflections or refractions without regard to distance. You can use Blur Offset to soften or defocus the details of a reflection or refraction. The value is specified in pixels. Default=0.0.
See Blur/Blur Offset.
Defocusing is a blur based on distance. With Defocus, objects near the surface are not blurred, but objects farther away are blurred. The rays cast are spread as they leave the Raytrace material object's surface. Default=0.0.