After you have created a skin and a skeleton, and fitted the skeleton to the skin, you apply the Physique modifier to the skin.
The process entails these steps:
To attach a mesh to a bones hierarchy using Physique:
Select or create a bones hierarchy.
Position the bones hierarchy inside the mesh.
Select the mesh.
Modify panel. Use the Modifier List to apply Physique to the mesh.
(Attach To Node). In a viewport, pick the root bone of the bones hierarchy.
The Physique Initialization dialog is displayed.
When you use
(Attach To Node) to attach a Physique skin to a hierarchy, the Physique Initialization dialog appears.
Physique initialization settings affect how envelopes are created and blending is handled. The Link Settings, Joint Intersections, and Cross Sections rollouts are used later to change default settings globally. For this reason, the Vertex-Link rollout is open when the dialog appears. This is where you determine the following default settings: