3d オブジェクトのアクティブな Primitive を戻します。
注:シーンルートは Model のようなものですが、これはプリミティブをサポートしません。この場合、このプロパティは Nothing を戻します。
// get accessor Primitive rtn = X3DObject.ActivePrimitive; |
/*
This example illustrates how to get the active primitive object from an
X3DObject object and how to detect if the object supports primitives.
*/
var cone = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" );
TestPrimitive( cone ) ;
mynull = Application.ActiveSceneRoot.AddNull( "MyNull" )
TestPrimitive( mynull ) ;
TestPrimitive( Application.ActiveSceneRoot ) ;
function TestPrimitive( in_obj )
{
if ( in_obj.ActivePrimitive != null )
{
Application.LogMessage( "\n\t" +
"Name: " + in_obj.Name + "\n\t" +
"Class: " + Application.ClassName(in_obj) + "\n\t" +
"Type: " + in_obj.Type + "\n\t" +
"Fullname: " + in_obj.FullName + "\n\t" +
"Parent: " + in_obj.Parent.Name ) ;
}
else
{
Application.LogMessage( in_obj + " does not have a primitive" ) ;
}
}
// Expected results:
//INFO : Sphere object's name: sphere
//INFO :
// Name: cone
// Class: X3DObject
// Type: polymsh
// Fullname: cone
// Parent: Scene_Root
//INFO :
// Name: MyNull
// Class: Null
// Type: null
// Fullname: MyNull
// Parent: Scene_Root
//INFO : Scene_Root does not have a primitive |
# # This example illustrates how to get the active primitive object from an # X3DObject object and how to detect if the object supports primitives. # cone = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" ) if cone.ActivePrimitive2 : Application.LogMessage( "\n\tName: " + cone.Name + "\n\tClass: " + Application.ClassName(cone) + "\n\tType: " + cone.Type + "\n\tFullname: " + cone.FullName + "\n\tParent: " + cone.Parent.Name ) if not Application.ActiveSceneRoot.ActivePrimitive2 : Application.LogMessage( "The SceneRoot does not have a primitive." ) # Expected results: #INFO : # Name: cone # Class: X3DObject # Type: polymsh # Fullname: cone # Parent: Scene_Root #INFO : The SceneRoot does not have a primitive. |
' ' This example illustrates how to get the active primitive object from an ' X3DObject object and how to detect if the object supports primitives. ' NewScene , false set cone = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" ) if TypeName(cone.ActivePrimitive) <> "Nothing" then Application.LogMessage vbTab & "Name: " & vbTab & cone.Name, siComment Application.LogMessage vbTab & "Class: " & vbTab & TypeName(cone), siComment Application.LogMessage vbTab & "Type: " & vbTab & cone.Type, siComment Application.LogMessage vbTab & "FullName: " & vbTab & cone.FullName, siComment Application.LogMessage vbTab & "Parent: " & vbTab & cone.Parent.Name, siComment end if if TypeName(Application.ActiveSceneRoot.ActivePrimitive) = "Nothing" then Application.LogMessage "The SceneRoot does not have a primitive.", siComment end if ' Expected results: ' Name: cone ' Class: X3DObject ' Type: polymsh ' Fullname: cone ' Parent: Scene_Root ' The SceneRoot does not have a primitive. |