View.SetAttributeValue( String in_pParamName, Object& in_pVal );


View.SetAttributeValue( Name, Val );


パラメータ タイプ 説明
Name String 属性の名前ビュータイプから構成される属性ビューのリストについては、ViewAttributes を参照してください。
Val Variant 属性の値

1. Python の例


# This example demonstrates how to set up the viewports (A,B,C,D) to display 

# a horizontally split pane (the Explorer on the bottom and the Camera at the 

# top) and then make sure that the Camera's view display type is set to 

# 'Depth Cue' and the Explorer uses the 'Scene' scope, script names, and is

# filtered for 'All + Animated Parameter Nodes'.


# This could be useful as part of OnStartup or OnEndNewScene event if you

# wanted to customize how Softimage appears (for example, if you are using the

# Tools Development Environment and want to retain the double view instead

# of the default when you call the NewScene command)


def CustomizeViews() :

	# Get the first camera in the scene and change it to depthcue

	cam = app.ActiveSceneRoot.FindChild( "", "camera" )

	app.SetDisplayMode( cam.Name, "depthcue" )

	# Split horizontal with Camera on top, Explorer on bottom 

	viewports = Application.Desktop.ActiveLayout.Views( "vm" )

	viewports.SetAttributeValue( "activecamera:a", cam.Name )

	viewports.SetAttributeValue( "viewport:c", "Explorer" )

	viewports.SetAttributeValue( "layout", "horizontal:ac" )

	# Viewports start at index 0, so A=0 and C=2 to get the Explorer

	c_view = viewports.Views(2)

	c_view.SetAttributeValue( "scope", "Scene" )				# scope 	= Scene_Root

	c_view.SetAttributeValue( "scriptnames", "true" )			# display 	= script names

	filterAllPlusAnimated = "Object|Operator|Primitive|Property" \

		+ "|Cluster|Group|Shader|Material|" \

		+ "Action|Model|Animatable|Miscellaneous"

	c_view.SetAttributeValue( "FilterMask", filterAllPlusAnimated )		# filter 	= 'All + Animated Parameter Nodes'

# Run the example

app = Application

app.NewScene( "", 0 )

obj = app.CreatePrim( "Sphere", "MeshSurface" )


2. JScript の例


	This example demonstrates how to manipulate the Explorer 'scope'

	and open NetView to a specific location (URL)


NewScene( null, false );

// Sets the scope of an explorer view

var l = Desktop.ActiveLayout;

var v = l.CreateView( "Explorer", "Explorer" );

// Set scope to "Sources and Clips"

v.SetAttributeValue( "scope", "Sources and Clips" );

LogMessage( v.Name + " scope: " + v.GetAttributeValue("scope") );

// Set the URL of NetView to the Softimage home page

var nv = Desktop.ActiveLayout.CreateView("netview", "netview");

nv.SetAttributeValue( "url", "" );

// Output of above script

//INFO : Explorer scope: Sources and Clips

3. VBScript の例


' This example demonstrates how to set up the viewports (A,B,C,D) to display 

' different views (Texture Editor on the left and Camera and Explorer on the right)


NewScene , false

set obj = CreatePrim( "Sphere", "MeshSurface" )

' Change what appears in the viewports 

set oVM = Application.Desktop.ActiveLayout.Views( "vm" )

oVM.SetAttributeValue "viewport:a", "Texture Editor"

oVM.SetAttributeValue "layout", "vertical:ac"

oVM.SetAttributeValue "viewport:d", "Explorer"

' The Explorer is now set to appear in D (the 4th viewport),

' so make sure the Passes scope is on

set oVM_D = oVM.Views(3)

oVM_D.SetAttributeValue "scope", "Passes"