この頂点に隣接する各 PolygonNode オブジェクトを含む PolygonNodeCollection を戻します。
// get accessor PolygonNodeCollection rtn = Vertex.Nodes; |
'Retreive the PolygonNode associated with a Vertex set oObject = ActiveSceneRoot.AddGeometry("Cube","MeshSurface") set oPolygonMesh = oObject.ActivePrimitive.Geometry set oVertex = oPolygonMesh.Vertices(0) set oPolygonNodes = oVertex.Nodes |