SceneItem.Material

説明

オブジェクトに適用されているMaterialオブジェクトを戻します。

C#構文

// get accessor

Material rtn = SceneItem.Material;

VBScript の例

set root = Application.Activeproject.ActiveScene.Root

set Cyl = root.AddGeometry("Cylinder","MeshSurface")

Cyl.AddMaterial "Phong",,"PhongInNode"

set mat1 = Cyl.Material

mat1.Parameters("name").Value = "MatOnCyl"

mat1.Shaders("PhongInNode").Parameters("diffuse").blue = 0.453

' Create a group containing the Cylinder, apply a material on it.

set aGroup = root.AddGroup( Cyl )

aGroup.AddMaterial "Phong"

set mat2 = aGroup.Material

mat2.Parameters("name").Value = "MatOnGroup"

mat2.Shaders("Phong").Parameters("diffuse").red = 0.031

' Display the applied material of the cylinder

'   the Group material "MatOnGroup" should be returned, but not "MatOnCyl"

logmessage Cyl & " material : " & Cyl.Material