ポリゴンメッシュの各 Vertex を含む VertexCollection を戻します。
// get accessor VertexCollection rtn = PolygonMesh.Vertices; |
set oCube = ActiveSceneRoot.AddGeometry("Cube","MeshSurface") set oVertices = oCube.ActivePrimitive.Geometry.Vertices for each oVertex in oVertices logmessage "Index of the vertex: " & oVertex.Index next |