ポリゴンメッシュの各 Edge を含む EdgeCollection を戻します。
// get accessor EdgeCollection rtn = PolygonMesh.Edges; |
set oCube = ActiveSceneRoot.AddGeometry("Cube","MeshSurface") set oEdges = oCube.ActivePrimitive.Geometry.Edges for each oEdge in oEdges logmessage "Index of the edge: " & oEdge.Index next |