PolygonMesh.AddVertexColor

導入

v3.0

詳細

新しい頂点カラープロジェクションをこのポリゴンメッシュオブジェクトに追加します。

C#構文

ClusterProperty PolygonMesh.AddVertexColor( String Name );

スクリプト構文

oReturn = PolygonMesh.AddVertexColor( [Name] );

戻り値

ClusterProperty

パラメータ

パラメータ タイプ 説明
Name String 新しい頂点カラープロパティの名前

デフォルト値:Vertex_Color

JScript の例

// create scene with sphere

NewScene( null, false );

CreatePrim("Sphere", "MeshSurface", null, null);

// get selected elements from scene

if ( Selection.count == 0 ) {

	 LogMessage( "Nothing selected", siError );

} else {

	 var objs = Selection;

	// get selected meshes from selection list

	var meshes = SIFilter( objs, "polygon_mesh", true, siQuickSearch );

	if ( !meshes ) {

		LogMessage( "No polygon meshes selected", siError );

	}

	// process selected models

	freezeNormalColors( meshes );

}

function freezeNormalColors( objs )

{

	// process all meshes

	for ( var i = 0; i < objs.count; i++ ) {

		// get current mesh (type : "polyMsh")

		var obj = objs( i );

		// get obj material

		var mat = obj.Material;

		// if material is not local add one

		if ( mat.IsA(siSharedPSet) ) {

			mat = obj.AddMaterial();

		}	  

		// get polygon mesh geometry

		var polymesh = obj.ActivePrimitive.Geometry;

		// get current vertex color property

		var vc = polymesh.CurrentVertexColor;

		// current vertex color property not set yet

		if ( vc == null ) {

			// no vertex color properties installed, add one. 

			vc = polymesh.AddVertexColor();

			// set the vertex color to be used by the polgon obj's 

			// material.

			polymesh.CurrentVertexColor = vc;

		}

		// set vertex colours from shading normal vectors

		// the parent of the vertex color is

		// a cluster. This maintains the relationship

		// between the actual node index and the corresponding

		// cluster index.

		var vcClsElems = vc.parent.elements;

		var nodes2 = new VBArray( vc.Elements.Array ); 

		var nodes = nodes2.toArray();

		var clsElemIndex = 0;

		// visit all polygons

		for ( var j = 0; j < polymesh.Polygons.Count; j++ ) {

			// get pointer on polygon

			poly = polymesh.Polygons( j );

			// visit all polynodes

			var polynodes = poly.Nodes

			for ( var k = 0; k < polynodes.Count; k++ ) {

				var node = polynodes( k );

				// get polynode normal

				var normal = node.normal;

				// lookup node index for vertex color

				clsElemIndex = vcClsElems.FindIndex( node.Index ) * 4;

				// compute corresponding color channels

				nodes[ clsElemIndex ]	 = ( normal.x + 1.0 ) * 0.5;

				nodes[ clsElemIndex + 1 ] = ( normal.y + 1.0 ) * 0.5;

				nodes[ clsElemIndex + 2 ] = ( normal.z + 1.0 ) * 0.5;

				nodes[ clsElemIndex + 3 ] = 1.0;

			}

		}

		// put the new colors back into the vertex colour 

		vc.Elements.Array = nodes;

	}

	return;

}

関連項目

PolygonMesh.CurrentVertexColor PolygonMesh.VertexColors ClusterProperty CreateVertexColorSupport