指定されたデフォーマに対してデンベロープ ウェイトを設定し、ウェイトを平均化します。ウェイトを平均化したくない場合、Envelope.SetDeformerWeights2 メソッドを使用します。
}デフォーマのウェイトは、ジオメトリのインデックス順ではなく、クラスタのインデックス順に渡す必要があります。指定されたジオメトリインデックスと一致するクラスタインデックスを取得するには、Envelope.Elements と同時に ClusterElementCollection.FindIndex を使用します。
Envelope.SetDeformerWeights( X3DObject, Object ); |
Envelope.SetDeformerWeights( Deformer, [Weights] ); |
パラメータ | タイプ | 説明 |
---|---|---|
Deformer | X3DObjectまたはエクスプレッション | デフォーマオブジェクト |
Weights | DoubleのArray | ウェイトの配列。エンベロープによって影響を受けるポイントごとに1 つのウェイト。 |
'vbscript example demonstrates GetDeformerWeights and SetDeformerWeights 'methods on the Envelope object newscene ,false set oSphere = ActiveSceneRoot.AddGeometry( "Sphere", "MeshSurface" ) 'Create the skeleton set oChainRoot = ActiveSceneRoot.Add3DChain 'There is already a first bone automatically created set oBone0 = oChainRoot.Bones.Item(0) set oEffPos = XSIMath.CreateVector3 oEffPos.Set 3,3,3 set oBone1 = oChainRoot.AddBone(oEffPos) set oEnvelope = oSphere.ApplyEnvelope( oChainRoot, siBranch ) 'Access 1-dimensional arrays with the weights aBone0Weights = oEnvelope.GetDeformerWeights( oBone0 ) aBone1Weights = oEnvelope.GetDeformerWeights( oBone1 ) 'Demonstrate how we can read the weight values for iElement=lbound(aBone1Weights,1) to ubound(aBone1Weights,1) if ( aBone1Weights( iElement ) > 80.0 ) then logmessage "Point " & oEnvelope.Elements.Item( iElement ) & _ " is almost completely influenced by Bone 0" end if next 'We can use SetDeformerWeights to change the weightings. 'In this case we complete switch the influence of the bones oEnvelope.SetDeformerWeights oBone1, aBone0Weights oEnvelope.SetDeformerWeights oBone0, aBone1Weights 'Output of this script is the following: 'INFO : "Point 21 is almost completely influenced by Bone 0" 'INFO : "Point 26 is almost completely influenced by Bone 0" 'INFO : "Point 27 is almost completely influenced by Bone 0" 'INFO : "Point 28 is almost completely influenced by Bone 0" 'INFO : "Point 29 is almost completely influenced by Bone 0" 'INFO : "Point 35 is almost completely influenced by Bone 0" |
//JScript example showing how to modify deformer weights //via GetDeformerWeights/SetDeformerWeights var root = Application.ActiveProject.ActiveScene.Root var n = root.AddNull(); var n1 = root.AddNull(); var n2 = root.AddNull(); translate( n, 1, 0, 1 ); translate( n1, 0, 0, 1 ); translate( n2, 0, 0, 0 ); var grid = root.AddGeometry( "cube", "MeshSurface"); var deformers = new ActiveXObject( "XSI.Collection"); deformers.Add( n ); deformers.Add( n1 ); deformers.Add( n2 ); var env = grid.ApplyEnvelope( deformers ); //get and set the weights from the first deformer var vba = new VBArray( env.getdeformerweights( n ) ); var jsa = vba.toArray(); logmessage( "weight values before changes:" ); for( var i=0; i<jsa.length; i++ ) { logmessage( jsa[i] ) jsa[i] = 10.0; } env.setdeformerweights( n, jsa ); //Show values after changes var vba = new VBArray( env.getdeformerweights( n ) ); logmessage( "weight values after changes:" ) var jsa = vba.toArray(); for( var i=0; i<jsa.length; i++ ) { logmessage( jsa[i] ) } |