
v3.5.1
// get accessor Object rtn = EdgeCollection.IsHardArray; |
NewScene ,false
set oCube = ActiveSceneRoot.AddGeometry("Cube","MeshSurface")
SelectObj oCube
SetSelFilter "Edge"
SelectGeometryComponents "cube.edge[4,6]"
ApplyOp "MarkHardEdgeVertex", "cube.edge[4,6]", 3, siPersistentOperation
set oEdges = oCube.ActivePrimitive.Geometry.Edges
aIsHard = oEdges.IsHardArray
for i = 0 to ubound(aIsHard)
if aIsHard(i) then
logmessage "Edge " & i & " is a hard edge."
else
logmessage "Edge " & i & " is not a hard edge."
end if
next |