
このエッジに隣接する各 PolygonNode オブジェクトを含む PolygonNodeCollection を戻します。
// get accessor PolygonNodeCollection rtn = Edge.Nodes; |
set oObject = ActiveSceneRoot.AddGeometry("Cube","MeshSurface")
set oPolygonMesh = oObject.ActivePrimitive.Geometry
set oEdge = oPolygonMesh.Edges(2)
set oVertices = oEdge.Nodes |