AnimationSourceItem.SetAsStatic

説明

AnimationSourceItemのソース(DataSource)をStaticSourceとして設定します。この方法を使用するには 2 つの方法があります。

(1)新しい StaticSource ソースを指定します (ActionSource.AddSourceItem() で新しい AnimationSourceItem を作成した後など)。

(2) 既存のDataSourceStaticSourceソースに置き換えます。

C#構文

StaticSource AnimationSourceItem.SetAsStatic( Object in_vValue );

スクリプト構文

oReturn = AnimationSourceItem.SetAsStatic( [Value] );

戻り値

StaticSource

パラメータ

パラメータ タイプ 説明
Value Variant 固定値の値(double である必要があります)

JScript の例

/*

	This example llustrates some of the different ways you can work with the value of an AnimationSourceItem's

	StaticSource, from creating using AddSourceItem and SetAsStaticValue to editing an existing static value

	using the GetSournce/PutSource combo.

*/

app = Application;

NewScene( null, false );

var root = ActiveSceneRoot;

// New static ActionSource

MakeStaticActionSource();

var n = root.FindChild( "", siNullPrimType );

// Get the ActionSource from the model & instantiate it as a clip

var src = root.Sources(0);

AddClip( root, src );

// Find the clip

var mxr = root.Mixer;

var clp = mxr.Clips(0);

app.LogMessage( "BEFORE source modifications:" );

PrintClipInfo( clp );

// Get the AnimationSourceItem

var srcitems = src.SourceItems;

var oldSrcItem = srcitems(0);

// Use AnimationSourceItem.GetSource to get the StaticSource and then change its value

var sv = oldSrcItem.Source;

sv.Value = 2.5;

// Print the values on the action source after modifications to the source

app.LogMessage( "AFTER source modifications:" );

PrintClipInfo( clp );

// Expected results:

//INFO : BEFORE source modifications:

//INFO : Reporting on Mixer.Mixer_Anim_Track.Action_Clip clip:

//INFO :  - Source used = Sources.Scene_Root.Action

//INFO :  --- SrcItem #0 target = MyAnimatedNull.kine.local.posx and its datasource is a StaticSource

//INFO :             (evaluates to 0)

//INFO :  --- SrcItem #1 target = MyAnimatedNull.kine.local.posy and its datasource is a StaticSource

//INFO :             (evaluates to 1)

//INFO :  --- SrcItem #2 target = MyAnimatedNull.kine.local.posz and its datasource is a StaticSource

//INFO :             (evaluates to 2)

//INFO : 

//INFO : AFTER source modifications:

//INFO : Reporting on Mixer.Mixer_Anim_Track.Action_Clip clip:

//INFO :  - Source used = Sources.Scene_Root.Action

//INFO :  --- SrcItem #0 target = MyAnimatedNull.kine.local.posx and its datasource is a StaticSource

//INFO :             (evaluates to 2.5)

//INFO :  --- SrcItem #1 target = MyAnimatedNull.kine.local.posy and its datasource is a StaticSource

//INFO :             (evaluates to 1)

//INFO :  --- SrcItem #2 target = MyAnimatedNull.kine.local.posz and its datasource is a StaticSource

//INFO :             (evaluates to 2)

//INFO : 

// Convenience funtion to print out information about the clip's source

function PrintClipInfo( in_clip )

{

	var app = Application ;

	// Clip

	app.LogMessage( "Reporting on " + in_clip + " clip:" );

	// Clip's source

	PrintSourceInfo( in_clip.Source );

}

// Convenience function to print out information about the source

function PrintSourceInfo( in_src )

{

	var app = Application ;

	// Source

	app.LogMessage( " - Source used = " + in_src );

	// Source's items

	var itemsRef = in_src.SourceItems;

	for ( var i=0; i<itemsRef.Count; i++ ) {

		var animsrcitm = itemsRef(i);

		app.LogMessage( " --- SrcItem #" + i + " target = " + animsrcitm.Target + " and its datasource is a " + ClassName(animsrcitm.Source) );

		// Underlying data source is an FCurve

		if ( animsrcitm.Source.isclassof(siFCurveID) ) {

			var fc = animsrcitm.Source;

			app.LogMessage( "            (evaluates to " + fc.Eval(30.0) + " at frame 30)" );

		}

		// Underlying data source is a StaticSource

		if ( animsrcitm.Source.isclassof(siStaticSourceID) ) {

			var sv = animsrcitm.Source;

			app.LogMessage( "            (evaluates to " + sv.Value + ")" );

		}

	}

	// Extra blank line

	app.LogMessage( "" );

}

// Create a simple actionsource based on static values

function MakeStaticActionSource()

{

	var app = Application;

	var root = app.ActiveSceneRoot;

	var n = root.AddNull( "MyAnimatedNull" );

	// Get the relative names for the parameter targets

	var rposx = GetRelativeNameForTarget( n.posx );

	var rposy = GetRelativeNameForTarget( n.posy );

	var rposz = GetRelativeNameForTarget( n.posz );

	// Create an empty action source

	var src = root.AddActionSource();

	// Populate it with a static value using ActionSource.AddSourceItem (default=0.0)

	src.AddSourceItem( rposx );

	// Populate it with a specified static value using ActionSource.AddSourceItem

	src.AddSourceItem( rposy, 1.0, true );

	// Populate it with the default static value, then set a real value later with AnimationSourceItem.SetAsStatic

	var animsrcitem = src.AddSourceItem( rposz );

	animsrcitem.SetAsStatic( 2.0 );

}

function GetRelativeNameForTarget( in_param )

{

	var mdlname = in_param.Model.FullName;

	if ( mdlname == "Scene_Root" ) {

		return in_param.FullName;

	} else {

		var tmp = in_param.FullName;

		var re = new RegExp( mdlname + ".", "i" );

		return tmp.replace( re, "" );

	}

}