The XSI_RTS_Texture structure represents a texture.
#include <XSI_rtshaders.h>
Public Attributes | |
char * | m_pchPath |
ULONG | m_lWidth |
ULONG | m_lHeight |
ULONG | m_lNbChannels |
ULONG | m_lPixelType |
ULONG | m_lBufferSize |
unsigned char * | m_pBuffer |
ULONG | m_lDirty |
char* m_pchPath |
The path of the image for this texture
ULONG m_lWidth |
The width of the image
ULONG m_lHeight |
The height of the image
ULONG m_lNbChannels |
The number of channels
ULONG m_lPixelType |
The type of pixel
ULONG m_lBufferSize |
The size of the pixel buffer
unsigned char* m_pBuffer |
The pixel buffer
ULONG m_lDirty |
The texture is dirty and should be refreshed