Public Member Functions
Menu Class Reference

Detailed Description

Represents a custom menu in Softimage and provides the basic support for creating them.

The most important features of custom menus are:

Custom menus are self-installed plug-ins and are integrated in Softimage by dropping the plug-in file in the Application/Plugins folder.

Note:
Softimage doesn't allow you to create a custom menu by running a script from the scripting editor: you must implement a menu plug-in.

A custom menu must be registered at startup time with PluginRegistrar::RegisterMenu. The registration function doesn't load the custom menu explicitly in memory; Softimage loads the menu only when it is requested by the user.

You must implement a callback function in order to build a menu and add menu items, this function is called by Softimage when the user opens the menu. The signature of this callback function is the following:

    CStatus MyMenu_Init( const XSI::CRef& in_context )
in_context
The Context object containing the menu to build. The function name must be formatted as
 {plugin_item_name}_Init 
where plugin_item_name is the string passed to PluginRegistrar::RegisterMenu to identify the menu plug-in item.
Note:
The function return value is not required by Softimage.
See also:
MenuItem, cus_menus
Since:
4.0
Example:
Example showing a simple custom menu plugin.
        CStatus XSILoadPlugin( PluginRegistrar& in_reg )
        {
            // register plugin information
            in_reg.PutAuthor( L"Softimage Corp." );
            in_reg.PutName( L"Deform menu plugin" );

            // set the version number of this plugin
            in_reg.PutVersion( 1, 0 );

            // install a dynamic custom menu in the spatial section of the
            // toolbar panel deform menu
            bool bDynamic = true;
            bool bDisplayAsSubmenu = true;

            in_reg.RegisterMenu( siMenuToolbarDeformSpatialID, L"Custom",
                bDisplayAsSubmenu, bDynamic );

            return CStatus::OK;
        }

        // This is the callback function used for building the menuItem. Since the
        // menu is dynamic, the function is called each time the menu opens.
        CStatus Custom_Init( XSI::CRef& in_ref )
        {
            // retrieve the menu object to build
            Menu menu = Context( in_ref ).GetSource();

            // set the menu caption
            menu.PutName( L"&Custom Deform" );

            // attach the Twist command to the first menu item
            MenuItem menuItem;
            menu.AddCommandItem( L"&Twist", L"Twist", menuItem );

            // adds a separator
            menu.AddSeparatorItem();

            // adds other menu items and attach a function callback
            menu.AddItem( L"Custom &1", siMenuItem, menuItem );
            menuItem.PutCallback( L"OnMenuItem" );

            menu.AddCallbackItem( L"Custom &2", L"OnMenuItem", menuItem );
            menu.AddCallbackItem( L"Custom &3", L"OnMenuItem", menuItem );

            menu.AddSeparatorItem();

            Menu subMenu = menuItem;
            menu.AddItem( L"&Sub menu", siMenuItemSubmenu, menuItem );
            subMenu.AddCommandItem( L"Sub&divide", L"Subdivide", menuItem );

            // set the submenu menu with a polygon filter, the menu will be enabled
            // only if polygon mesh objects are selected
            subMenu.PutFilter( L"Polygon" );
            return CStatus::OK;
        }

        // This callback function is called by Softimage when either
        // menu item 1 or 2 is selected
        XSI::CStatus OnMenuItem( XSI::CRef& in_ref )
        {
            Context ctxt = in_ref;
            MenuItem menuItem = ctxt.GetSource();

            Application app;
            app.LogMessage( menuItem.GetName() + L":" + menuItem.GetCallback() );

            return CStatus::OK;
        }

#include <xsi_menu.h>

Inheritance diagram for Menu:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 Menu ()
 ~Menu ()
 Menu (const CRef &in_ref)
 Menu (const Menu &in_obj)
bool IsA (siClassID in_ClassID) const
siClassID GetClassID () const
Menuoperator= (const Menu &in_obj)
Menuoperator= (const CRef &in_ref)
CStatus AddItem (const CString &in_strLabel, const siMenuItemStyle in_pStyle, MenuItem &out_menuItem)
Menu AddSubMenu (const CString &in_strLabel)
CStatus AddCommandItem (const CString &in_strLabel, const CString &in_strCmd, MenuItem &out_menuItem)
CStatus AddCallbackItem (const CString &in_strLabel, const CString &in_strCallback, MenuItem &out_menuItem)
CStatus AddSeparatorItem ()
CStatus PutFilter (const CString &in_strFilter)

Constructor & Destructor Documentation

Menu ( )

Default constructor.

~Menu ( )

Default destructor.

Menu ( const CRef in_ref)

Constructor.

Parameters:
in_refconstant reference object.
Menu ( const Menu in_obj)

Copy constructor.

Parameters:
in_objconstant class object.

Member Function Documentation

bool IsA ( siClassID  in_ClassID) const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassIDclass type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from MenuItem.

siClassID GetClassID ( ) const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from MenuItem.

Menu& operator= ( const Menu in_obj)

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_objconstant class object.
Returns:
The new Menu object.
Menu& operator= ( const CRef in_ref)

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_refconstant class object.
Returns:
The new Menu object.

Reimplemented from MenuItem.

CStatus AddItem ( const CString in_strLabel,
const siMenuItemStyle  in_pStyle,
MenuItem out_menuItem 
)

Adds a menu item at the end of the menu. This function doesn't attach a callback or command to the newly created menu item. You must call the proper function to do so (ie., Menu::AddCommandItem or Menu::AddCallbackItem).

Parameters:
in_strLabelThe menu item label
in_pStyleThe menu item style.
Return values:
out_menuItemThe new MenuItem object.
Returns:
CStatus::OK success
CStatus::Fail failure
Menu AddSubMenu ( const CString in_strLabel)

Add a sub-menu item to this menu onto which further MenuItem objects can be attached. This is useful for grouping similar actions together when there are many options in the menu. This method is similar to Menu::AddItem called with siMenuItemSubmenu.

Parameters:
in_strLabelThe sub-menu item label.
Returns:
Newly added sub-menu object
CStatus AddCommandItem ( const CString in_strLabel,
const CString in_strCmd,
MenuItem out_menuItem 
)

Adds a menu item at the end of the menu and attaches a command. The command is fired when the menu item is selected.

You can attach any native or custom commands you want to a menu item. If your menu is attached to a contextual menu and one of your command's arguments takes the selected objects by default, then the current selected object(s) is passed in to your command. The target object under the cursor is also passed in as part of the selected objects. However if no objects are selected then only the target is passed in.

Parameters:
in_strLabelThe menu item label
in_strCmdThe name of a command. The API requires the command name not the command scripting name. Use EditCommand to find out the command name.
Return values:
out_menuItemThe new MenuItem object.
Returns:
CStatus::OK success
CStatus::Fail failure
CStatus AddCallbackItem ( const CString in_strLabel,
const CString in_strCallback,
MenuItem out_menuItem 
)

Adds a menu item at the end of the menu and attaches a callback function. The callback is fired when the menu item is selected.

If your menu is attached to a contextual menu, the currently selected objects are passed into your callback. The target object under the cursor is also passed in as part of the selected objects. However if no objects are selected then only the target is passed in. The objects can be retrieved through the Context::GetAttributeValue function using the Target attribute. The selected/target objects are not passed into the callback of a custom menu item attached to a regular menu.

Parameters:
in_strLabelThe menu item label
in_strCallbackThe name of the callback.
Return values:
out_menuItemThe new MenuItem object.
Returns:
CStatus::OK success
CStatus::Fail failure
CStatus AddSeparatorItem ( )

Adds a separator at the end of the menu.

Returns:
CStatus::OK success
CStatus::Fail failure
CStatus PutFilter ( const CString in_strFilter)

Sets the filter for this menu. Softimage uses the filter for validating the menu against the target or selected objects before it gets displayed. If the filter criteria are not satisfied then the custom menu is greyed out or simply removed if attached to a contextual menu.

Parameters:
in_strFilterFilter name.
Returns:
CStatus::OK success
CStatus::Fail failure
Deprecated:
6.0 This method is required for backward compatibility, use MenuItem::Filter instead.

Reimplemented from MenuItem.


The documentation for this class was generated from the following file: