Detailed Description
HardwareSurface class used for encapsulating a 2D shader texture surface.
- Since:
- 9.0 (2011)
#include <xsi_hardwaresurface.h>
List of all members.
Constructor & Destructor Documentation
Constructor.
- Parameters:
-
in_ref | constant reference object. |
Copy constructor.
- Parameters:
-
in_obj | constant class object. |
Member Function Documentation
bool IsA |
( |
siClassID |
in_ClassID | ) |
const [virtual] |
Returns true if a given class type is compatible with this API class.
- Parameters:
-
- Returns:
- true if the class is compatible, false otherwise.
Reimplemented from SIObject.
Returns the type of the API class.
- Returns:
- The class type.
Reimplemented from SIObject.
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
- Parameters:
-
in_obj | constant class object. |
- Returns:
- The new HardwareSurface object.
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
- Parameters:
-
in_ref | constant class object. |
- Returns:
- The new HardwareSurface object.
Reimplemented from SIObject.
Returns a void* which represents the interface to the Graphics API. For OpenGL, the returned pointer should be casted to a GLuint which represents the texture object. For DirectX9, it should be casted to a IDirectX9Texture.
- Returns:
- Graphic API interface pointer.
The documentation for this class was generated from the following file: