Public Member Functions
CICEAttributeDataArray< T > Class Template Reference

Detailed Description

template<class T>
class XSI::CICEAttributeDataArray< T >

This template class encapsulates ICEAttribute data as a 1D array. CICEAttributeDataArray objects are read-only and can be filled with the methods supplied with the ICEAttribute class. CICEAttributeDataArray is zero-based and can be one of the following types:

All types are associated to specific ICEAttribute types. Therefore, you need to declare the right array object type that matches the ICEAttribute data type you want to access. Otherwise a runtime error will occur and the returned array will be empty.

See also:
ICEAttribute::GetDataArray, ICEAttribute::GetDataArrayChunk, Type Definitions for CICEAttributeDataArray
Since:
7.0
Example:
This example demonstrates how to iterate over the PointPosition attribute data on a grid primitive.
        using namespace XSI;
        CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent );

        X3DObject grid = CreatePrim( L"Grid", L"MeshSurface", L"", L"");

        ICEAttribute attr = grid.GetActivePrimitive().GetGeometry().GetICEAttributeFromName( L"PointPosition" );

        CICEAttributeDataArrayVector3f points;
        attr.GetDataArray( points );

        Application xsi;
        for( ULONG i=0; i<points.GetCount( ); i++ )
        {
            xsi.LogMessage( CString( points[ i ] ) );
        }

        // Helper
        CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent )
        {
            CValueArray args(4);
            CValue retval;
            args[0]= in_presetobj;
            args[1]= in_geometrytype;
            args[2]= in_name;
            args[3]= in_parent;

            Application app;
            app.ExecuteCommand( L"CreatePrim", args, retval );
            return retval;
        }

#include <xsi_iceattributedataarray.h>

Inheritance diagram for CICEAttributeDataArray< T >:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 CICEAttributeDataArray ()
 ~CICEAttributeDataArray ()
const T & operator[] (ULONG in_index) const
T & operator[] (ULONG in_index)
CStatus SetData (ULONG in_index, const T &in_value)
CStatus SetArray (const T *in_pArray, ULONG in_count)

Constructor & Destructor Documentation

CICEAttributeDataArray ( ) [inline]

Constructor.

~CICEAttributeDataArray ( ) [inline]

Destructor.


Member Function Documentation

const T& operator[] ( ULONG  in_index) const [inline]

Accessor to the encapsulated array. This operator is called when reading the data so the return value is read-only.

Parameters:
in_indexIndex in the array. The index must be smaller than the number of elements in the array, otherwise the results are unpredictable. If the array is constant, the function always return the first item's value.
Returns:
A read-only reference to the indexed item.
T& operator[] ( ULONG  in_index) [inline]

Accessor to the encapsulated array. This operator is used for writing to the data array.

Parameters:
in_indexIndex in the array. The index must be smaller than the number of elements in the array, otherwise the results are unpredictable.
Returns:
A reference to the indexed item.
Since:
11.0 (2013)
CStatus SetData ( ULONG  in_index,
const T &  in_value 
)

Accessor to the encapsulated array for writing to the data array.

Parameters:
in_indexIndex in the array. The index must be smaller than the number of elements in the array, otherwise the results are unpredictable.
Returns:
CStatus::OK Success.
CStatus::InvalidArgument Index out of range.
CStatus::AccessDenied Array is read-only.
CStatus::Fail Attribute is undefined or non-accessible
Since:
12.0 (2014)
CStatus SetArray ( const T *  in_pArray,
ULONG  in_count 
)

Set the values in the array

Parameters:
in_pArrayInput data array.
in_countNumber of elements in the input array
Returns:
CStatus::OK Success.
CStatus::Fail Operation failed.
Since:
12.0 (2014)
Example:
This example demonstrates how to set the whole array
        Application xsi;
        Model root = xsi.GetActiveSceneRoot();
        X3DObject cone( CreatePrim( L"cone", L"MeshSurface", L"", L"") );
        {
            ICEAttribute attr = cone.GetActivePrimitive().GetGeometry().AddICEAttribute( "DataArrayLong", XSI::siICENodeDataLong, XSI::siICENodeStructureSingle, XSI::siICENodeContextComponent0D );

            CString l_connSet(L"cone");
            ApplyOp( L"ICETree", l_connSet, siConstructionModeModeling );

            AddICECompoundNode("Set Data", "cone.polymsh.ICETree");
            AddICENode("$XSI_DSPRESETS\\ICENodes\\GetDataNode.Preset", "cone.polymsh.ICETree");
            SetValue("cone.polymsh.ICETree.SceneReferenceNode.reference", "self.DataArrayLong");
            SetValue("cone.polymsh.ICETree.Set_Data.Reference", "self.foo");
            ConnectICENodes("cone.polymsh.ICETree.Set_Data.Value", "cone.polymsh.ICETree.SceneReferenceNode.value");
            ConnectICENodes("cone.polymsh.ICETree.port1", "cone.polymsh.ICETree.Set_Data.Execute");
        
            DisplayPortValues("cone.polymsh.ICETree.Set_Data.Value", true, 0, true, "", 0, 0, 0, 1, false, true, 0.62, 1, 0.62, 1, false, 0, 10000, 1, false, false, 0, 10, false, true, false, 100);
        
            CICEAttributeDataArray< LONG > data;
            attr.GetDataArray( data );

            CICEAttributeDataLogger< LONG >::Log( attr );   
            ULONG l_nbElem = attr.GetElementCount();

            {
                CLongArray l_Values(l_nbElem);

                for (ULONG i=0; i<l_nbElem; i++)
                    l_Values[i] = (i%2==0) ? -1 : 1;

                data.SetArray(l_Values.GetArray(), l_nbElem);

                CICEAttributeDataLogger<LONG>::Log( attr );
            }

            data[0] = (LONG)5;
            data[4] = (LONG)12;
        }

The documentation for this class was generated from the following file: