From this property editor, you can define the appearance and behavior of the Texture Editor.
To display: Choose File Preferences from the Texture Editor menu.
OGL Clip Resolution |
Sets upper limit on the resolution at which the image clip is displayed. Uses a mix of the image's resolution and this setting. |
Interpolate Image |
Toggles interpolation on and off for the current texture image. |
Dim Image |
When on, images displayed in the texture editor work area are dimmed by the specified factor (see below). This is useful when the texture image is very bright and obscures the lines of the "flattened" geometry. |
Factor |
When the Dim Image option (see above) is enabled, this value specifies the degree to which images are dimmed. A value of 0 results in a completely black image, while a value of 1 causes no dimming at all. The dimming factor for the overall image is separate from the dimming factor for the coverage (see Coverage). This allows you to dim the texture image as a whole, and then dim covered texels more, or less, so that they stand out. |
Checkerboard Size |
The number of squares to display in the checkerboard. See Displaying the Checkerboard [Texturing]. |
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