A framebuffer defines the output for the channel image. Each image contains different information about the pass such as reflections,
ambient and/or diffuse lighting, irradiance, and so on. When you render the pass, you can specify which channels should be
output in addition to the full pass. By default a Main render channel is rendered for each pass.
For more information, see Render Channels & Framebuffers [Rendering].
To display:
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The Render Manager > (select a pass) > Output
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Select a channel row from the Render Channels Output grid and click the Edit... button.
File Output
Enable check box
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Activates the channel for rendering.
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Render Channel
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Specifies the render channel that you are defining.
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Output
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The filename for the frames being rendered. The filename is appended to the Output Directory option specified in the Scene
render options. Together a full output path is defined for the rendered sequence.
You can build the filename using Tokens and Templates.
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Resolved Path
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A read-only field that displays the fully resolved output path and filename for the render channel.
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Output Format
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Sets the file format for the render channel. This also determines the filename's extension. Available file formats are:
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SOFTIMAGE (.pic) picture
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OpenEXR (.exr)
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mental ray Map (.map)
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Radiance HDR (.hdr)
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TIFF (.png) picture
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PNG (.png)
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Targa (.tga) picture
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SGI (.sgi) picture
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mental ray Color (.ct)
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mental ray Grayscale (.st)
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BMP (.bmp)
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JPEG (.jpg) with maximum quality
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BMP (.bmp) picture
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Alias (.alias) picture
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Wavefront (.rla) picture
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Quantel/Abekas (PAL) (.pal)
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Quantel/Abekas (NTSC) (.ntsc)
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DDS (Uncompressed) (.dds)
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8 bits per channel = A8R8G8B8 Unsigned, 32 bits per pixel
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Half float (16 bits per channel)= A16B16G16R16F, 64 bits per pixel
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Float (32 bits per channel) = A32B32G32R32F, 128 bits per pixel
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Specifies which color channels are output. Available color channels are determined by your choice for format.
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Specifies the output images' bit depth. The options in this list vary depending on the specified format. Some formats support only 8-bit, other support 8-bit and
16-bit, and still others support 8-bit, 16-bit and Float. One notable exception is the OpenEXR format, which supports "half"
(16-bit float), and float.
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