Controls the transformation tool that is activated by default when a transformation tool is already active and you select
the object in supra mode.
To apply: Select an object and choose from any toolbar.
To redisplay: Select the object, click the Selection button on the Select panel, then click the Transform Setup icon.
NoteYou can temporarily override the Transform Setups of all objects in your scene with .
Tool to recall
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The default transformation tool for the object:
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: The object uses whichever transformation tool is currently active.
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: Automatically activates the last transformation tool that was active on the object when you select it in supra mode.
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: Automatically activates the Scale tool when you select the object in supra mode.
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: Automatically activates the Rotate tool when you select the object in supra mode.
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: Automatically activates the Translate tool when you select the object in supra mode.
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Reference Mode
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The mode used for the Scale tool:
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uses the three mouse-buttons to scale separately in the X, Y, and Z axes of the object's local coordinate system.
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scales uniformly in all 3 axes. The three mouse buttons scale at different speeds.
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uses the three mouse-buttons to scale separately in the X, Y, and Z axes of the object's local coordinate system. Additionally,
it compensates in the other axes to keep the volume of the object's bounding box constant.
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The mode used for the Rotate tool:
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rotates perpendicularly to the viewport's camera. The three mouse buttons rotate at different speeds.
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uses the three mouse-buttons to rotate about its center relative to the scene's global X, Y, and Z axes.
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uses the three mouse-buttons to rotate about the X, Y, and Z axes of the object's own local coordinates.
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uses the left and middle mouse-buttons to rotate about the object's local X and Y axes respectively, and the right mouse-button
to rotate about the Z axis of the object's parent (or the scene's global Z axis if there is no parent). Rotations are additive,
meaning that they do not jump from 180 to -180 degrees, but continue indefinitely in both directions.
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uses the three mouse-buttons to rotate about the X, Y, and Z axes of the last-used reference plane.
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rotates about the Y axis of the last-used reference plane.
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The mode used for the Translate tool:
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uses the left mouse-button translate freely in the viewing plane of the viewport's camera, the middle mouse-button to translate
vertically, and the right mouse-button to translate horizontally.
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uses the three mouse-buttons to translate separately along the global X, Y, and Z axes of the scene.
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uses the three mouse-buttons to translate separately along the X, Y, and Z axes of the object's own local coordinate system.
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uses the three mouse-buttons to translate separately along the X, Y, and Z axes of the coordinate system of the object's
parent.
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uses the three mouse-buttons to translate separately along the X, Y, and Z axes of the last-used reference plane.
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uses the left mouse-button translate freely in the UV plane of the last-used reference plane, the middle mouse-button to
translate along its U axis, and the right mouse-button to translate along its V axis.
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Activates interaction along each axis separately.
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Transforms elements about their common center of geometry. When rotating objects, this changes the center of rotation but
not the axis of rotation. Also, when translating multiple objects with snapping, their common center of geometry snaps to
targets instead of each object snapping individually.
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