| General | Rounding
Bevels selected edges, selected points, or the contour of selected polygons on a polygon mesh.
To apply: Select components on a polygon mesh then choose from the Model toolbar.
To redisplay: Select the beveled polygon mesh, click the button on the Select panel, then click the Bevel Op icon.
General
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The amount of beveling. The values depend on the and settings.
This is the only option you can adjust when beveling selected points. Also note that if the object has been scaled non-uniformly along different axes, then the beveling will also be non-uniform.
If you want uniform beveling, first freeze the object's scaling before applying the bevel.
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Controls the direction in which is measured:
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is the width of the new polygons created by the Bevel operator.
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is the distance between the original, unbeveled edge and the new polygon created by the Bevel operator.
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is the distance between the original, unbeveled edges and the new edges created by the Bevel operator.
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Determines the values used by the Distance slider:
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Controls the position of the bevel, allowing you to create lopsided bevels.
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Joint options
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Automatically collapses points that collide with each other as you increase the bevel distance. This prevents overlapping
polygons that can result when beveling, especially near sharp corners. Note that only collisions between adjacent components
are detected.
You can turn this option off if you need to ensure that the number of vertices does not change when the bevel distance is
animated, or if you prefer to manually clean up any overlapping polygons.
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Controls the tessellation at junctions between two beveled edges:
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When this option is off, 2-edge junctions with three or more polygons on the same side are tessellated by polygons in order
to preserve the surrounding geometry.
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When this option is on, all 2-edge junctions are single edges. This may result in cleaner geometry in the beveled region but
may also change the shape somewhat in the surrounding areas.
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Hard edges
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Marks the outer edges created by the Bevel operator as hard.
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Marks the edges at junctions between three or more beveled edges as hard.
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Controls the minimum angle for marking 2-edge junctions as hard. If the dihedral angle between two adjacent polygons on the
same side of the beveled edges is greater than this value in degrees, the junction is marked as hard. A value of 0 marks all
2-edge junctions as hard, and a value of 180 marks none as hard. If you set this angle to the same value as the Angle for
automatic discontinuity in the object's Geometry Approximation property, then discontinuities on the object will propagate
to the beveled region.
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Rounding
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The number of subdivisions in the bevel. As long as this value is nonzero, the other options on the Rounding tab are available and can be used to control the rounding.
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Controls the shape of the profile. A value of 1 uses an arc-like segment (the default). Higher and lower values increase or
decrease the tension, or the influence of the tangency of the adjacent polygons, similar to adjusting the length of Bezier
control handles. A value of zero gives a flat profile.
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Junctions
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Turns tesselation of junctions on or off. When this option is off, no junctions are tesselated and the other Junctions options
are unavailable. When this option is on, all junctions of three or more beveled edges are tesselated and you can use the other
options to tesselate 2-edge junctions and control other aspects of the tesselation.
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Controls the minimum angle for tesselating 2-edge junctions. If the dihedral angle between two adjacent polygons on the same
side of the beveled edges is greater than this value in degrees, the junction is tesselated. A value of 0 tesselates all 2-edge
junctions, and a value of 180 tesselates none.
This option is not available when is off.
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Controls the direction of the smoothness and the flow lines at junctions where three or more edges meet.
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Extrapolation
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Multiplies the displacement of the rounding effect above the flat bevel. Positive values produce exaggerated bulges, and negative
values produce incised bevels. A value of zero produces no extra displacement, and a value of -1 produces an exactly inverted
displacement.
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Ensures that the borders of the beveled region remain continuous with the adjacent polygons when the extrapolation amount
is nonzero.
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