| Wave Op | Time Control
Deforms objects, clusters, or tagged points by a wave.
To apply: First get a wave control object by choosing Primitive Control Object Wave. Next select the elements to be deformed then choose Deform Wave from the Model or Animate toolbar and pick the wave object.
To redisplay: Select the wave-deformed object then choose Edit Properties Modeling Properties and click the Wave Op tab.
Mute |
Toggles the deformation on and off without affecting the values of other parameters. |
Amplitude |
A multiplier for the height of the wave profile curve defined on the Profiles tab of the Wave Property Editor of the wave control object. This can be used to control decay. |
Spread |
A modifier for the length of the wave profile curve. Lower values produce longer waves. |
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