| Weights | Vertex Colors | Symmetry
Defines the size, density, and stroke characteristics of the paint tool. The paint tool is primarily used to apply properties
to points, as in the case of weight mapping — see Using Brush-based Tools [Commands and Tools].
Weights
Controls the paint mode, the size of the tool's selection area, and other options. The size of the tool's selection area is
determined by the brush radius, whereas the density of the brush affects the amplitude of the property applied to the selected
area. A graphic depiction of the brush, shown at the bottom of the Brush section, updates in size and density as you manipulate
the controls.
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Controls the behavior of each paint stroke:
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modifies the current weight based on the Opacity value:
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To increase weight, click and drag.
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To decrease weight, Shift+click and drag or right-click and drag.
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To smooth weights, Alt+click and drag.
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sets the weight to the Opacity value.
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blends weight values. You can also smooth in Normal mode by pressing the Alt key.
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erases paint strokes to reveal the underlying base weight map.
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Brush
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Controls the radius of the brush stroke, in SOFTIMAGE units.
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The amount of weight to add in each brush "stamp" in a stroke.
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Controls the proportion of the brush diameter that is solid.
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Controls the gradient fall-off rate in brush density from completely solid to transparent. A lower value creates a more diffuse
brush stroke.
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Controls the distance between each brush "stamp" in a stroke.
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Automatically ensures that envelope weights always add up to 100. You can temporarily turn this off to remove some weight
from an existing deformer in order to add weight for a new one.
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Surface Coverage
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The maximum angle the brush is allowed to wrap around the object, relative to the middle of the brush. A value of 180 will
cause the brush to paint completely around an object; a much lower value will cause the brush to paint only on the upper surface
of the object.
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Controls whether the pen pressure affects or when using a tablet as an input device.
This works on Windows only. It also requires that the XSI_ENABLE_WINTAB_SUPPORT environment variable be set, which may affect
performance. See Environment Variables.
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Controls the size of the brush stroke.
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Controls how the scene updates as you are painting:
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: Softimage waits until you have finished a paint stroke and released the mouse button before updating the scene. You can
see the color of a paint stroke on a weight map as you paint, but you won't see the result of, for example, a Push operator
on the object's deformation until you release the mouse button. This method provides faster interaction.
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: Softimage updates the scene as you paint a stroke. This method lets you see the results as you paint, but may slow down
your computer.
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Controls the display of weight maps while the paint tool is active. If it is off, maps are displayed only while the mouse
button is held down during a paint stroke.
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Opens a transient explorer so you can pick the weight map you want to modify.
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Vertex Colors
Controls properties for painting on Color at Vertices (CAV) maps.
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Choose a painting method: : uses the brush to paint on the object. The brush attributes are defined by the Brush settings.
: uses the mouse pointer to paint on the object. Paint interactions affect only the vertex under the pointer, and adjacent
vertices as defined by the Bleeding options.
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Bleeding (Raycast mode only)
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Toggles whether the brush color will spread from the painted vertex into adjacent polygons.
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Toggles whether the brush color will spread from the polygon into adjacent polygons.
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Brush
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Controls the radius of the brush stroke, in SOFTIMAGE units. You can interactively adjust the radius in the active 3D view by holding down and dragging.
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The amount of color to add in each brush "stamp" in a stroke.
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Controls the proportion of the brush diameter that is solid.
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Controls the gradient fall-off rate in brush density from completely solid to transparent. A lower value creates a more diffuse
brush stroke.
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Controls the distance between each brush "stamp" in a stroke.
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If you're painting on an object while some of its components are selected, you can choose how the vertex painting tool treats
the selected components.
: painting on the object affects the entire object, irrespective of the selection.
: painting on the object only affect the selected components.
: painting on the object affects everything but the selected components.
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Pen Tablet Pressure
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If you are using a pen and tablet instead of a mouse to paint, uses the pressure to control the overall density of the brush
stroke.
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Displays the vertex color property in the viewports.
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Color Paint Mode
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Specifies the painting color mode: : painting on the object affects only the RGB channels.
: painting on the object affects only the alpha channel.
: painting on the object affects both the RGB and alpha channels.
: painting on the object affects its luminance.
: painting on the object modifies the current vertex according to the settings in the Color Correction options.
: painting on the object smooths the transition between colors on adjacent vertices.
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Brush Color
When the Color Paint Mode is set to RGB, Alpha, or RGB+Alpha, specifies the brush color using the palette, color editor, or
RGBA sliders.
Color Correction
When the Color Paint Mode is set to Color correction, these options are displayed below the Color Paint Mode drop-down instead
of the color selection tools. Painting on the object's CAV in color Correction Mode modifies the current vertex color according
to the settings below.
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Controls a 360 degrees hue shift through the HLS color space spectrum without modifying the intensity or saturation of the
color.
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Adjusts the level or luminance of a color. Similar to intensity or brightness.
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Adjusts the saturation, or amount of "pigment," in a color.
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Symmetry
Controls how painting is affected when is on in the Transform panel.
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Uses the object's local center and whichever symmetry plane is currently active to determine symmetry. To set the active symmetry
plane, right-click on and choose an option.
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Uses any symmetry map applied on the object to determine symmetry.
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If both options are on, symmetry maps take precedence. This allows you to symmetry maps wherever they exist and the object's
local symmetry plane wherever there are no clusters with symmetry maps.