To display: Choose , expand the node, and click .
These preferences control the default behavior of the object view. Changes to any of the preferences are only applied to object
view opened after the changes are made. Currently open object views are not affected.
General
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Displays all visible scene objects in the object view, instead of just the selection.
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Controls whether the top/bottom/front/back/left/right views are based on the reference object (i.e., the first object in the
display list) or whether they are global views.
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When the View is set to a scene camera or spotlight, changing the selection will modify the camera/light's position based
on changes in the object view.
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Update
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When enabled, the camera will automatically frame the selection whenever the view is updated.
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When enabled, the camera automatically aligns along the default view axis (see below) whenever the view is updated.
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When enabled, this option modifies the behavior of "Auto Align Camera" so that the camera alignment axis is controlled by
the maximum area of the bounding box. In other words, the camera view is set to front/top/right based on the area of the bounding
box in that view.
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Continues to show the last selection even if you deselect it and the view is not locked. The view updates normally when you
select a different object unless the view is locked.
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Sets the default camera direction in new object views to one of the following: Top, Bottom, Right, Left, Top, or Bottom.
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Compensation
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This option controls whether the camera is adjusted to compensate for changes to the selection. In other words, when this
option is enabled, the camera will be locked to the selection while it is animated, transformed, and so on.
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When Use Camera Compensation is activated, this option toggles compensation for scaling.
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When Use Camera Compensation is activated, this option toggles compensation for rotation.
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When Use Camera Compensation is activated, this option toggles compensation for translation.
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