To export: Choose File Export DirectX Export from the main menu.
File
Path
Specifies the path and file name of the exported .x file. You can type a path and file name into the text box or click the
Browse button (...) to browse to the desired path.
Format Type
Specifies whether the .x file is output in Text, Binary, or Compressed Binary format.
Animation
Export Animation
Controls whether or not animation is exported.
Frame Offset
Specifies a frame offset for the animation. For example, if your animation runs from frame 1-100 in Softimage, but you need
it to run from frame 50-150, you would enter an offset value of 50.
Type
Specifies whether the animation is output as Matrix Keys or as scaling, rotation and translation (SRT) transformation values.
Textures
Export Textures
Controls whether or not paths to textures are included in the exported .x file.
Absolute Paths
When on, paths to exported textures are absolute. Otherwise they are relative.
Sequences
When on, exports animated texture sequences. When off, exports the texture as a static texture using the first picture of
the sequence. Default [off].
Copy Textures
When on, textures used by the exported scene are copied to the directory to which the .x file is saved.
Resize X/Y
If the Copy Texture option is on, these parameters allow you to resize the copies. Choose the textures' new X and Y resolutions
form their respective drop-downs.
Choosing Original keeps the original resolution for each texture, while choosing Automatic allows Softimage to determine a reasonable resized resolution.
Format
If the Copy Texture option is on, this option allows you to specify a new file format for the copied textures. Choose a format
from the drop-down, or choose Original to keep the original file format of each texture.
Options
Triangulate
When on, meshes are triangulated prior to export. Mesh data in the resulting .x file will specify triangles rather than quads
or n-sided polygons.
Plot Animation
When on, exported animation is plotted to function curves.
Export Hidden Objects
When on, objects hidden in the Softimage scene are included in the resulting .x file. Otherwise, they are not.
Compress Mesh
When activated, vertices, normals and UVs are indexed, which reduces the size of the exported .x file.
Chains
Plot IK to FK: Plots the scene's IK to FK, which is exported in the .x file.
Preserve FK: If an IK chain is animated using FK (by adding rotation animation directly on the bones), the chain is exported the FK animation
preserved.
OK
Once the other export options are set, click this button to export the scene in .x format and close the dialog box.
Cancel
Cancels the export operation and closes the dialog box.