| Wavefront_Import | Displacement Options | Wavefront Import Dialog Box
Specifies which attributes to include when importing Wavefront OBJ (*.obj) files.
Choose from the main menu.
Wavefront_Import
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Specify the path and filename for the wavefront OBJ file to be imported. Choose the Browse (...) button to select a specific
location and filename from a browser.
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Group
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When the Wavefront OBJ file contains "g" group definitions, these groups are imported as clusters.
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When the Wavefront OBJ file contains "g" group definitions, these groups are imported as objects.
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Hierarchy
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Object(s) are imported under the Scene Model.
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Object(s) are imported under a newly created Null.
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Object(s) are imported under a newly created Model.
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When this option is on, implicit normals are imported as UserNormals. When this option is off, implicit normals are not imported.
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Material
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Imports material(s) if the material library file (*.mtl) by the same name exists in the same location as the OBJ file.
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Imports the UV topology defined in the OBJ file and plugs it into the object(s) created.
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UV wrapping is activated in the imported object's texture projection definition property editor. The texture wraps in the
U, V, and W directions beyond the projection.
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Displacement Options
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Specifies the path and filename for the texture file to be used as the displacement map for the imported geometry. Click the
Browse (...) button to select a specific location and filename from a browser.
When the import is complete, you can select the object and press 7 on the keyboard to view the render tree that gets generated.
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Enter an alpha depth factor to match the one defined in the displacement map. This value is used to create a negative to positive
range for the displacement.
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Flips the image vertically by enabling the Flip > Vertical option on the Transform tab of the Image Clip property editor.
Clip effects require that the texture be loaded into memory.
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The level of rendered subdivisions. This parameter is independent of the OGL level setting.
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