This compound make particles slide and drip off one or more objects' surfaces upon collision.
Plug its Execute output into a Port of the ICETree node or in an Execute port of a State compound, if you're using the state system.
For more information, see ICE Particles Sliding on Obstacles [ICE Particle Simulations].
Tasks: Particles/Surface Interaction
Surface1 |
The object upon which the particles slide upon collision. This object must have a surface. Plug the object's Value output into this port. |
Select Offset Method |
The method by which the particles are offset from the object off which they're sliding: Use Particle Size or Use Offset Distance. |
Offset Distance |
If you selected Use Offset Distance as the Offset Method, you must enter the number of Softimage units by which the particles are offset from the object. |
Surface Friction |
The amount of friction/resistance that the object has to prevent particles from sliding. |
Enable Rolling |
Allows particles to roll along the object surface as they slide. This uses the Roll Particle compound to calculated the rolling. |
Execute on Collide |
When the particle collides with an object, whatever compound or node is plugged into this port is executed. For example, if the Set Particle Color compound is plugged in here, the particles change color upon collision. |
Execute While Sliding |
When the particle slides on an object, whatever compound or node is plugged into this port is executed. For example, if the Set Particle Size compound is plugged in here, the particles change size when they slide. |
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