Sets the actor velocity using collision avoidance algorithm.
Crowds/Behavior
Velocity. Connect this port to the Velocity Input on the compound.
|
Target speed for the actors to reach.
|
|
Connect this port to the Goal output of the compound.
|
|
The maximum angle from a goal that the actors can deviate to avoid collision with other actors. If set to 0, then the actors
will avoid collision by slowing down.
|
|
Computes the avoidance angle. The higher the value, the more neighboring actors are considered for collision avoidance.
|
|
Computes avoidance angle. When the anticipation contrast is high, only neighbors coming very close are considered for collision
avoidance.
|
|
Threshold of Time-To-Collision for considering avoiding another actor.
|
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License