Calculates the UV coordinates of a planar projection, and stores it as a per-polynode 3D vector attribute on the "self" object
that can be used as a texture projection when rendering.
Tasks: Topology/Setters
Output Ports: Execute
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How to define the plane of projection:
- uses the position and +Y direction of a null or other object.
- uses the Custom Plane Settings.
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Connect the name of a null or other object to use when Mode is set to Use Null.
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Custom Plane Settings
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The position of the plane
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The normal of the plane
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The size in Softimage units of one unit in texture space for each of the U and V directions..
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Attribute Name
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Specify the name of an attribute to store the 3D vector texture coordinates per polynode.
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