Read Animation State Pose

 
 
 

Categories

Description

You can use this node in the Animation Blending Core compound. This node calculates the skeleton bone transformations. Pose based on animations defined in the Define Animation State node, weights parameter set by the Set Animation State Parameters node, and the requested loop position is calculated in the first stage. Then the pose is optionally post–processed by the ICE sub-tree connected to the Pose Modifier port of the appropriate Define Animation State node.

Parameters

State

Defines the name of state to calculate bone transformations

Ports

Inputs

In Name

Name of the simulation Point_Cloud.

Loop

Requested loop position at the state

Outputs

State Out

Contains the same value as the State input port

Pose

Calculated skeleton bone transformations

Out Name

Output name of the simulation Point_Cloud

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