Normalized U to Curve Location

 
 
 

Converts a value between 0.0 and 1.0 representing a fraction of a geometric curve's length to a location on the curve. The location is stored as a custom attribute called CurveLocation by default, which you can get with a Get Data node. You can look up data at the location by plugging it into the Source port of another Get Data node.

Category: Curves

Output Ports: Execute

Curve Name

The name of a geometric curve in the scene.

Steps

Controls the accuracy of the result. Higher values give better approximations but may take longer to calculate.

Normalized U Value

The parametric value for which to return the location on the curve. Values should be between 0.0 and 1.0.

In Name

A scene reference that is prepended to Reference to fully resolve the name of the custom attribute used to store the calculated value.

Reference

The attribute being used to store the calculated value. Change this to a unique name if you are using more than one compound on the same object.

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