Move Points Outside Geometry

 
 
 

Moves any points that penetrate a geometry to its surface, simulating a collision. This compound is designed to be connected to the Execute Each Iteration port of Verlet Framework. It uses a very simple algorithm that works with very simple shapes. See Verlet Integration [ICE Deformations].

Tasks: Deformation/Verlet

Output Ports: Execute

Geometry1

The geometry that acts a collision object.

Enable Cutoff Distance

Considers only points that are within Cutoff Distance from the geometry. This prevents unnecessary calculations.

Cutoff Distance

The distance to use with Enable Cutoff Distance.

Collision Tolerance

Controls the accuracy of collision detection at corners. Use a value between 0.0 and 1.0. Higher values affect more points but may "trap" an object and prevent it from sliding off an edge.

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