Rotates an object to point at another object. This node should be plugged into an Add Constraints compound.
Category: Kinematics
Output Ports: Constraint
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Deactivates the constraint.
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Constrainee
The constrainee specified here must match the constrainee specified in the Add Constraints compound.
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A scene reference to prepend to to fully resolve the name.
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The object to constrain.
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Constrainer
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A scene reference to prepend to to fully resolve the name.
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The constraining object.
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Specifies which axis to point at the constraining object.
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