Lagoa Setup Throw Elastic Clusters

 
 
 

Contains all the necessary Lagoa nodes to create a particle emission in which particles are clustered together in groups at each emission frame, and are not blended together and solved as one element. The default results are individual "soft body" clusters of particles being emitted every nth frame and bouncing off one or more collision objects.

You can choose the Particles Create Lagoa Particles Throw Elastic Clusters command from the ICE toolbar to use this compound. See Creating Elastic Particle Clusters [Lagoa Multiphysics Simulations] for more information.

Plug this compound's Execute output into a port on the ICETree node or in an Execute port on a Simulation Root node.

Tasks: Lagoa/Presets

Output Ports: Execute

Sim Quality

Sets the quality of the simulation based on the Substeps and Resolution data. Increasing this value increases the substeps and particle density, which increases the time required to simulate.

Emitter In Name

Plug in a volumetric object's Out Name output here. The particles fill this volume when emitted.

You can also plug a group node here, with each volumetric emitter object defined in the group.

Initial Force

The force direction given to the particles at emission. This can be in any direction (XYZ).

Passive Body In Name

Plug in the Out Name port of the object with which the points will collide. This object can be animated (deformation or transformation) or not.

Passive objects are not affected by any type of force in the simulation environment.

You can define each collision object's properties in its own Lagoa Set Collision Data compound.

Optimize

Optimizes the solving of the simulation according to what's more important to you: Accuracy or Speed.

You'll find this optimization most useful when the Substeps value is higher than 1.

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