Uses one cached point cloud to drive a second point cloud to make bubbles, debris, and so on, in a fluid simulation.
This compound should be applied to a point cloud that is reading from cache files.
To apply: See Applying Cached Post Sim Effects [Lagoa Multiphysics Simulations].
Tasks: Lagoa/Cached Sim Post Effect
Output Ports: Execute
|
Removes points that are outside of the mesh connected to the Polygonized Cloud port.
|
|
The mesh outside of which points are removed. To avoid a dependency cycle, this should be polygonized mesh generated from a different cloud than the cloud that this compound
is applied to. Both clouds can read from the same cache files.
|
|
Deletes points from the fluid simulation so that only random bubbles or debris particles remain.
|
|
Randomizes the size of particles.
|
|
The base value for size, when Random Size is on.
|
|
The variance used for size, when Random Size is on.
|
|
The scale of the noise field used to randomize particle size when Random Size is on.
|
|
The proportion of particles to delete when Random Delete Bubbles is on.
|
|
Jitters the position of particles.
|
|
The variance used for jittering particle positions, when Random Placement is on.
|
|
The scale of the noise field used for jittering particle positions, when Random Placement is on.
|
|
Whether the noise field used for jittering particle positions is animated or not, when Random Placement is on.
|
|
The animation speed of the noise field used for jittering particle positions, when Place Animated is on.
|
|
Clones points along their velocity to give the appearance of being stretched.
|
|
The proportion of points to clone, when Stretch is on. Note that this value is relative to the original number of points,
so it must be higher than Remove Bubbles to have any effect.
|
|
Adjusts the distance of cloned points from the original points, when Stretch is on.
|
|
Scales down the size of cloned points to give the appearance of drop-like shapes, when Stretch is on.
|
|
The shape to use for points in the cloud.
|