Calculates whether components are on an edge loop defined by the specified edge, and sets corresponding attributes that you can use in your tree.
See Working with Loops.
Reference |
An attribute that stores the index of the edge that defines the loop. The default is Self.ClosestEdgeFromNull which is set by Get Closest Edge Index from Null. If you want to specify an index manually, clear this value and use Edge Start Index. |
Edge Start Index |
The edge index to use for the loop. |
Mode |
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Nb of Next Edges |
The length of the edge loop when Mode is "Walk on Edge Loop". |
Direction |
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Set Vertex Is On Edge Loop |
Sets the Boolean attribute Self.VertexIsOnEdgeLoop. You can use this attribute with other nodes in your tree. |
Display Vertex |
Highlights the vertices of the loop in the viewports. |
Set Edge Is On Edge Loop |
Sets the Boolean attribute Self.EdgeIsOnEdgeLoop. You can use this attribute with other nodes in your tree. |
Set Polygon Is On Edge Loop |
Sets the Boolean attributes Self.CCWPolygonIsOnEdgeLoop and Self.CWPolygonIsOnEdgeLoop. You can use these attributes with other nodes in your tree. |
Push Factor |
Pushes the vertices on the edge loop along their normals. |
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