Get Animation State Loop

 
 
 

Categories

Description

You can use this node to get the information which part of an Animation State is played back. The complete length of all animations referenced in an Animation State is mapped to a range from 0 to 1.

If an Animation State references animations of 4 seconds length, and 2 seconds are already played back, then this node will return a value of 0.5. When an Animation State is played back in a loop, then a value of 1 is added each time a loop is completed. Loop position is updated at the Update Animation State Transition node or you can set directly using the Set Animation State Loop node.

This node is also useful to blend animations together depending on the point in time the Animation State is played back.

Parameters

State

Defines the requested animation state name.

Ports

Inputs

In Name

Name of the simulation Point_Cloud.

Outputs

State Out

Contains the same values as the State input port.

Out Name

Output name of the simulation Point_Cloud.

Loop

Contains loop position of the requested animation state.

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