Sets actors' goals in a CrowdFX simulation to successive locations along a curve that acts as a path.
TipYou may need to set
CrowdFX_Actor_InteractionRadius to 0 to prevent actors from turning and running backwards when there is someone close in front of them.
For more information, see Following a Path.
Tasks: Crowds/Goals
Output Ports: Goal
Curve
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A reference to the goal curve.
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A name to prefix to Reference to fully resolve the name.
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The number of sub-goals along the length of the curve.
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Switches the curve's start and end points, so that actors start at the curve's end and move toward its start.
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Controls whether actors converge on the curve or move in parallel along it. At 1, the actors move directly along the curve.
At 0, they keep the same global offset orthogonal to the curve's tangent as they had along their emitter's X axis.
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The distance from the goal at which actors decide that they have reached it and proceed to the next goal.
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Randomize Min Distance
Randomizes the minimum distance to each goal.
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The maximum offset from the minimum distance.
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Whether to generate a new random offset when changing goals.
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The seed for the random number generator. Change this value to generate a different random pattern.
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Debug
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Shows the individual paths of all characters as green lines in the viewports.
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