Deforms the geometry created by Create Extrusion Along Strands, when that compound's option is on. This allows you to create the geometry in one tree, and deform it along the strand in another tree higher up
in the construction stack. See Creating an Extrusion Along Strands.
Tasks: Deformation/Effects
Output Ports: Execute
Base Up Vector
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Disables the effect.
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Ignores the specified elements in the StrandPosition array. This is useful when using strand compounds that set StrandPosition[0]
to the particles' PointPosition.
This option should be set to the same value as in Create Extrusion Along Strands.
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Twists the cross-section along the length of the strand.
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The index in the Strand Position array to ignore. This option should be set to the same value as in Create Extrusion Along Strands.
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Controls the orientation of the cross-section:
- calculates the orientation from the particles' EmitLocation. If that attribute is undefined, it falls back to From Particle
Orientation.
- uses the particles' Orientation. If that attribute is undefined, it falls back to From Strand First Tangent.
- calculates the orientation from the first segment in each strand.
- uses the UpVector specified below.
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The vector to use when UpVector Mode is set to From Custom Vector.
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The amount of rotation along the length of the strand.
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