Curve Location to Normalized U

 
 
 

Converts a location on a geometric curve to a value between 0.0 and 1.0 representing the fraction of the curve's length. The value is stored as a custom attribute called NormalizedUValue by default, which you can get with a Get Data node.

Category: Curves

Output Ports: Execute

Curve Name

The name of a geometric curve in the scene.

Steps

Controls the accuracy of the result. Higher values give better approximations but may take longer to calculate.

Location

The location for which to return the parametric value.

In Name

A scene reference that is prepended to Reference to fully resolve the name of the custom attribute used to store the calculated value.

Reference

The attribute being used to store the calculated value. Change this to a unique name if you are using more than one compound on the same object.

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