For a procedure, see Cloning Polygon Meshes in ICE
Tasks: Topology/Generators, Topology/Copy and Merge
Output Ports: Execute
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Connect the name of the source polygon mesh, or a prefix to use with Reference.
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Source Name
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Specify the source polygon mesh. If anything is connected to In Name, it gets prefixed to the name specified here.
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Transform
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How the new mesh's point positions are transformed:
- uses the raw point positions of the source mesh.
- multiplies the point positions by the source's global transform. This means that the clone's and source's point positions
are superimposed even if the clone is at the origin and the source is not.
- multiplies the point positions by the another object's global transform.
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Connect the name of another object to use to transform point positions.
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Copies the Materials and MaterialID attributes from the source mesh. These attributes must already exist. Note that object and cluster-based materials are not copied from the source mesh.
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Texture Projection
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Copies the values from a texture projection or ICE attribute on the source mesh to another attribute on the clone that can
be used as texture UV coordinates.
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A texture projection or ICE attribute on the source to use as texture UV coordinates.
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The name you want to use for the attribute on the clone that can be used as texture UV coordinates.
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Connect any execute-type nodes you want to run immediately after cloning.
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