Used inside Verlet Framework to blend the result of Verlet integration with the specified target point positions. You can use this node to help create
your own custom effect.
Tasks: Deformation/Verlet
Output Ports: Execute
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The minimum effect of Verlet integration. A value above 0.0 means that all points will be at least partially affected by the
Verlet integration. Use values between 0.0 and 1.0.
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The maximum effect of Verlet integration. A value below 1.0 means that all points will be at least partially affected by the
target position. Use values between 0.0 and 1.0.
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The strength of the effect of Verlet integration versus the target position. Use values between 0.0 and 1.0.
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Select Blend Target
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Select the target to blend with the Verlet effect:
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(0) uses the point positions stored by the Init Verlet Geometry Data compound.
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(1) lets you specify another mesh to use as a target, such as an animated duplicate of the mesh. Note that you can get significant
jittering at the first frame of the simulation if there is a large difference between the two meshes.
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A scene reference to prepend to the object specified by Reference to fully resolve the object's name.
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The object to use as a blend target when is set to .
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