Add Polygon

 
 
 

Categories

Description

Add a new polygon using a list of vertex indices. You can use an array of indices with a per-object or per-element context.

Ports

Inputs

Topo

The topology you want to use. If not connected, the default is "Self.Topology".

Vertex Index Array

An array containing the indices of the vertices of the polygon, in counter-clockwise order when the normal is facing you.

Outputs

Result

The modified topology.

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