The Craquelure effect paints the image onto a high-relief plaster surface, producing a fine network of cracks that follow
the contours of the image.
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Specifies the operator's name.
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Sets the opacity of the effect over the input image. A value of 0 makes the effect completely transparent, while a value of
100 makes it completely opaque.
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Uses the input image's alpha channel as a mask for applying the effect. The effect is fully applied to areas of the image
where the alpha channel is white, and not at all to areas where it is black.
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Enable the RGB and/or Alpha options to specify whether the effect is applied to the RGB channels, the Alpha channel, or both.
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Set lower values to make the spaces between cracks smaller or set higher values to make the spaces larger.
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Set lower values to decrease the depth of the cracks created in the image, or set higher values to increase the depth.
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Set lower values to decrease the brightness of the cracks, or set higher values to increase the brightness of the cracks.
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