Creates a random spark or firework effect. The number and nature of the sparks can be controlled.
Requires an Input (Any).
Produces an Output (Any).
Generation
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Sets the number of sparks generated every frame. Set any floating-point value using the treadmill.
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Sets how long each spark lives in frames. Set any floating-point value using the treadmill.
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Sets the cumulative exposure of the sparks; if set to 3 you will get what would be seen if a notional camera shutter had
been left open for the last 3 frames. Set any floating-point value using the treadmill.
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Set the bias to the direction of the sparks; these values are added to the initial random directions. Set any floating-point
values in pixels per frame using the treadmills.
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If animating the center, causes the movement of the center to be added on to the movement of the sparks.
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Set the center of the effect as a normalized proportion of the image. Set any floating-point values using the treadmills.
The Z value has no effect.
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Movement
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Sets the value around which the speed of the sparks is randomized. Set any floating-point value using the treadmill.
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Sets the attraction of the sparks downwards or upwards. Set any floating-point value using the treadmill; positive values
attract the sparks downwards, negative values attract them upwards.
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Set the air resistance. Set any floating-point value using the treadmill; the higher the value, the less the sparks will radiate
outwards.
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Set a notional directional wind, which affects the trajectory of the sparks. Set floating-point values between -100 and 100
using the treadmills.
Air Resistance must be greater than 0 for Wind to have an effect.
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Adds randomness to the movement of the sparks. Set a floating-point value between 0 and 100 using the treadmill.
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Glow
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Sets the radius of the glow in pixels. Set a floating-point pixel value between 0.1 and 40 using the treadmill.
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Sets the color of the glow.
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Core
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Sets the radius of the core in pixels. Set a floating-point pixel value between 0.1 and 10 using the treadmill.
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Sets the color of the core.
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