Allows you to simulate and control a number of 3D lighting effects in a rendered 3D sequence. This operator is designed to
be used with 3D sequences whose RGBA channels, Depth channel, and normals have been rendered. Each component has a corresponding
input in the operator, and provides a part of the information necessary to simulate 3D lighting.
Requires an RGB(A) Input, a Depth input (Z) and a Normal input (RGB).
Produces an RGB(A) Output
Fake 3D Setup
|
Activates the depth fading effect.
|
|
Specifies the start and end distance of the depth fading effect. This is best gauged by previewing the effect in the FX Viewer
and experimenting with different values.
|
|
Specifies the color of the fog causing the depth fading. Choose any RGB value using the sliders.
|
|
Specifies the transparency of the fog. The higher the value, the more transparent the fog will be.
|
|
Activates the 3D light effect. This simulates a directional light in the image.
|
|
Adjusts the position of the light in each axis. Proper position This is best done by previewing the effect in the FX Viewer
and experimenting with different values.
|
|
Specifies the light's intensity. The higher the value, the brighter the light.
|
|
Activates the specularity effect. This modifies the image's specular highlights using the Light Color.
|
|
When the Specularity effect is active, this value specifies the color of the light that modifies specular highlights. Choose
any RGB value using the sliders.
|