| Paint Brush | Profile | Curve | Texture
| Add | Binary | Blur | Drag | Elastic RGB | Elastic XY | Emboss | Jitter | Jitter HSV | Jitter RGB | Min Max | Mix | Multiply | Noise | Offset HSV | Offset RGB | Oil Dab | Pick and Mix | Pickup | Posterize | ReplaceLum | ReplaceRGB | Rotate | Rub | Scatter | Swirl | Threshold | Tint | Zoom
To display: edit a paint operator and choose Brush Properties from the FX Viewer paint menu, or press 2.
The Brush Properties property editor displays and controls the properties of the current brush, selected from the FX Paint Brush List. You can modify any brush's properties to define the look of your paint strokes. The available properties vary depending on which brush is selected.
The other brush properties listed above appear in various combinations when you edit certain brushes' properties.
Name |
Displays the brush name. You cannot change this parameter. |
Input |
Changes the paint source. Choose one of the following sources. Paint: uses the current foreground color. Current Layer: uses the paint operator currently displayed in the FX Viewer. Merge Source: uses the merge source (see page 270) Erase Source: Erases paint strokes. In raster paint clips, erasing reveals the last saved state of the image. |
Profile |
List the available brush shapes. The brush profile can be Solid, Soft, Gaussian, Linear, Curve, or Brush Image. |
Opacity |
Controls the opacity level of paint strokes. The higher the value, the more opaque the strokes. |
Radius |
Sets the maximum brush size radius in pixels. As you change the radius value, the paint cursor grows and shrinks accordingly. To quickly change the radius of the current brush press [ to lower the value and ] to raise it. |
Air Brush |
When activated, the brush simulates an airbrush. Rather than stamping paint onto an image, the brush applies paint gradually. The longer you hold the paint cursor over a given point on the image, the more opaque the paint becomes at that point. |
Spacing |
Specifies the distance between adjacent brush stamps. The units are percentage of brush radius, so a spacing of 100% would result in a new stamp each time the brush reaches the edge of the last stamp and a spacing of 1% would put down a new stamp when the brush moves 1% of the radius. Increasing Spacing increases the distance between stamps, decreasing Spacing decreases the distance. |
Profile Type |
List the available brush shapes. The brush profile can be Solid, Soft, Gaussian, Linear, Curve, or Brush Image. |
Flatness |
Sets the flatness of the brush profile. As you raise the value, the brush profile appears flatter and the paint cursor is flattened accordingly. |
Angle |
Sets the angle of the brush. Set any value from -360 to 360% by dragging the Angle slider. As you change the Angle value the brush cursor is rotated accordingly. |
When you paint with a texture, the paint color is applied using the selected texture, in the shape defined by the other brush settings (opacity, radius, flatness, and so on).
Adds the selected paint source to the image using normal (pixel) or diffuse (patch) applications.
Smudges an area of an image by dragging pixels a short distance from their original position and painting with them.
Causes the pixel at the center of the brush stamp to influence the color of the other pixels. The color of the other pixels will move toward the color of the center pixel if the value is positive, and away from the color for the center of the pixel if the value is negative. The sample is weighted so that the pixels nearer the center are influenced more than the pixels nearer the edge.
Causes the pixels to move toward or away from the center of the brush sample, according to whether the value is positive or negative. The sample is weighted so that pixels nearer the center are influenced more than pixels nearer the edge.
Creates an embossed effect by applying light and shade to emphasize edges in the image. You can set the angle of the light and add a proportion of the original image back in.
Randomizes the color values of each pixel or the overall patch.
Randomizes the color values of each pixel or the overall patch.
Applies a minimum or maximum filter to the image, depending on the filter settings you have chosen.
Lets you choose the percentage of the mixing source that will be mixed with the image, using normal (pixel) or diffuse (patch) applications.
Applies an OilDab filter to the image. This creates blocks of color randomized around the original colors which creates the appearance of a painted image.
Takes the color from the selected area (the point where you click) and mixes it with the other colors in the image.
Paints only those pixels whose color lies within a specified range of a color picked from the paint source.
Paints the current color into the image where edges exist in the alpha channel. An edge exists where there is change in mask level. The side of the alpha channel that is "picked up" depends on the direction of the brush stroke.
Paints only those pixels whose color in the paint source lies above or below the chosen threshold.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License