ShapeInstanceBones

 
 
 

Attribute set by Shape Instance Skinning on an actor's Mesh_Proxy in a CrowdFX simulation, and used by the Mesh_Proxy's real-time shader for computing envelope deformations.

Data Type

array of 4x4 matrices

Belongs To

objects

Geometry Types

Attribute Type

custom

R/W or RO:

read/write

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