This compound determines when a sliding particle should drip down as a trigger for an effect. For example, you may want particles to act like a drop of water: when enough particles of water have accumulated or reached an edge, they will fall or drip down.
Plug its Result output into a Trigger port on a State compound or in a Condition port of an If node.
For more information, see ICE Particles Sliding on Obstacles [ICE Particle Simulations].
For more information on states, see ICE Particle States [ICE Particle Simulations].
Tasks: Particles/Conditionals,Particles/Surface Interaction
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